Progress has been really slow this month due to a very busy life we're forced to deal with. However, it is not right to say we haven't been productive. On the contrary, we keep getting new ideas, really cool ones too. Unfortunately, that results in a much bigger to do list. Anyway, what has been done (or almost done) is a very nice ambient system (Squatting Monk) and a mana based spellcasting system (Sherincall). Here's a list of script systems taken from a 'Builder's Guide' I'm working on.
Finished systems:
- Core Framework (SS) - Authors: Edward Beck, Squatting Monk
- Generic System (G) - Authors: Squatting Monk, Sherincall
- Persistent Reputation and Reaction System (PRR) - Authors: Vendalus, Squatting Monk
- Experience System (XP) - Authors: Squatting Monk, Knat
- Spawn System (SP) - Author: Sherincall
- Persistent Storage Chests (PSC) - Authors: HerMyT, Sherincall, Squatting Monk
- Persistent Quests & Journals (PQJ) - Author: Squatting Monk
- Hunger, Thirst and Fatigue (HTF) - Authors: Edward Beck, Squatting Monk
- Chat Control System (CHAT) - Author: Sherincall
- Rest System (REST) - Authors: Edward Beck, Squatting Monk
- Bleeding and Death (BD) - Authors: Edward Beck, Squatting Monk
- Visual Effects System (VFX) - Authors: Sunjammer, gaoneng, Sherincall
- Cutscene System (CS) - Author: John "Gestalt" Bye
- Dynamic Dialog System (DLG) - Authors: Paul Speed, Greyhawk0, Sherincall
In the works:
- Ambient System - Squatting Monk
- Spellcasting System - Sherincall
To Do:
- Inn System
- Horses and Pack Animals
- Crafting and Alchemy
- Bulletin Boards and Newspapers
- Custom AI
- Player and DM Tools
- Weather System
There is light at the end of the tunnel, though. Starting June 5th, I'll have a few more hours per day for scripting, and starting July 5th, I'll have a few more.. About 8. My estimate is that by August all scripting will be done.
Apart from scripting, the other thing that requires a lot of time is custom content. Placeables are done, though a bit outdated (we'll need to look at the stuff that was released in the past month). Tilesets are half-way done. The other half will require a skilled modeler. We also have a ruleset base, which we'll build upon. I estimate the haks will be completed sometime mid August.
After that, it's building till we drop.
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In other news, we have a few more enthusiastic people helping us (A big round of applause for Ociros and Esayitch). Though they are busy as well, more people means more progress. It will all change soon, I'm certain.-------------------------------------------
And finally, some lore (Pardon my poor narative skills.)
And finally, some lore (Pardon my poor narative skills.)
Umec Adkal
Umec is a respected noble of Midport. In his early days he was a famous warrior and adventurer, before he got crippled. Now, in his early 40s, Umec is a successful merchant, dealing in exotic trinkets. He is the employer of the Purple Masks, an assassin squad he uses to get rid of his enemies and aquire valuable trinkets.Umec does not have a family. He seems completely emotionless, caring only about profit. The truth is that he has become obsessed with a relic he had acquired. A book that belonged to a powerful alchemist, a book he believes holds many secrets known to very few men. He has been studying it for years, yet hasn't been able to decipher and understand the writings contained within.
Umec is not an irrational person, he is well aware of the dangers he is putting himself into. He will never act prematurely, and always carefully calculates everything before making a decision. Ever since his retirement from adventuring, he has not failed in anything. His prosperity is slow but certain.
Anna
People who know her true name, Sarah Sol'Dath, are very rare, and often get even rarer once she finds one of them. Anna is possibly the deadliest of assassins in Midport. She is currently working for one of the nobles, Umec Adkal, who has given her a place in his mansion to use as headquarters for her squad known as the Purple Masks.Despite being a professional killer, Anna is not without morals and codes. She has a perverted sense of loyalty, and considers betrayal worse than anything. She will cruelly punish anyone who betrays anyone, even her enemies. She dislikes pointless killing, and will always avoid ending a life unless necessary. This does not mean that she will forfeit an assignment she has been given. If she has been hired to kill a man, she will not stop until one of them is dead. It is not uncommon for Anna to give charity and help other people, especially children.
Sarah is the daughter of an elven priestess and one of their nobles. After her father has done some very wicked things, both him and Sarah were exiled. Sarah later killed her abusive father during their visit to Midport and tried to survive on her own. She thrived on the streets, and rose high in the ranks of a guild. The leaders of that guild thought her to be a threat and tried to eliminate her. She viciously punished all who were involved in that betrayal and with the remaining members founded the Purple Masks.
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